AI Insights · Timothy · January 2024
Top Down Games on iOS in Austria Q4 2023
In Q4 2023, the top five top-down games on iOS in Austria showed varied performance in downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q4 2023, the top five top-down games on iOS in Austria displayed diverse trends in terms of downloads, revenue, and weekly active users. Below, we delve into the performance of each game, based on data from Sensor Tower.
MONOPOLY GO!
Downloads: Downloads experienced fluctuations throughout the quarter, starting at 4.3K in late September and fluctuating between 2.6K and 5.3K, ending the year at 4.4K.
Revenue: Revenue saw a steady increase, peaking at approximately $38K in late November. The quarter began with $14K and ended with $33K in the last week of December.
Weekly Active Users: Active users varied, starting at 9.4K and experiencing ups and downs, closing the quarter at 8.6K.
Whiteout Survival
Downloads: Downloads started at 1.5K in late September, saw a peak of 3.5K in late October, and ended the quarter at 2.9K.
Revenue: Starting at $28K, revenue showed significant growth, peaking at $43K in early December, and concluding the quarter at $33K.
Weekly Active Users: Active users increased from 3.5K to 6.4K over the quarter, indicating a steady rise in user engagement.
Clash Royale
Downloads: Downloads remained relatively stable, starting at 1.1K and ending at 1.5K.
Revenue: Revenue experienced highs and lows, beginning at $18K, peaking at $50K in early November, and ending the quarter at $18K.
Weekly Active Users: Active users showed strong engagement, starting at 66.8K, peaking at 69.6K in early November, and finishing the quarter at 68K.
Brawl Stars
Downloads: Downloads increased steadily, starting at 1.4K and reaching 4.6K by the end of December.
Revenue: Revenue rose significantly, starting at $12K and peaking at $61K in the last week of December.
Weekly Active Users: Active users grew from 22.5K to 47.7K over the quarter, showing a strong upward trend.
Solitaire Grand Harvest
Downloads: Downloads were relatively low, starting at 97 and ending at 203.
Revenue: Revenue showed modest increases, starting at $15K, peaking at $18K in late October, and closing the quarter at $18K.
Weekly Active Users: Active users remained fairly stable, beginning at 1.2K and ending at 1.3K.
For more detailed insights and data, visit Sensor Tower.